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World_align_icon_medium_square
SOP
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FREE

World Align

aligns a geometry to world coordinate and back

by Guillaume Fradin


operator published 2 months ago

version 1


world, transform, align, volume, simulation, optimization

Description

There are two operators here: world_align and world_align_inverse.


world_align will rotate the input geometry so that it gets aligned with the world. It does so by creating an oriented bounding box around this object, and rotates this box so that its edges are aligned with the world. It then applies that same transformation to the input geometry. It also stores detail attributes so that the world_align_inverse can transform back the geometry to its original translation and rotation.


This can be useful when you want to transform an object automatically so that you can apply some process onto it, such as shattering or volume creation for collisions in DOP.


You can also transform volumes. See the demo hip file for examples.

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Downloadable Files

This tool is free, therefore you can start downloading those files now.
FREE Hip

demo_world_align.hip

63.2 KB

FREE Otl

world_align.otl

16.9 KB

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